DID YOU KNOW?
The first idle or self-playing game released back in 2002? The games were Progress Quest developed by Eric Fredrickson. It was the first self-playing game that was not affected by the player. Idle games offer progress without interaction. The player continues to progress even when they are away from the game. This is still the case even when they are completely offline. Anthony Pecorella, director at Kongregate games said it best. “You don't have to be constantly playing; there’s constant positive growth and feedback,” he said. He also added that there is a lot of shame and bad rep with idle games. This is due in large part to these games needing no player skill at all to play and progress in.
Cookie Clicker was the first game to become a mainstream hit for the genre. AdVenture Capitalist followed soon after that was a parody of capitalism. Mobile idle games follow the same formula but with much better touch interaction. Typical RPG games need active participation and skill to play and progress in the game. Idle games will progress regardless of the player. Strategy games also need much thought and planning to be able to succeed. In idle games, players will earn and level up despite the absence of the player. Idle clicker games have a high player retention rate. This might be due to the game that players can play and enjoy these games at their own pace. These type of games are here to stay and will only get better with time,